Genies Web SDK v0.1.47
Updated: May 27, 2026
What's New
MegaShader on external meshes
- New
applyMegaShaderToMesh(object, { avatarId?, outline? })applies the toon (and optionally outline) shader to any Three.jsObject3D— works on both staticMeshandSkinnedMesh. Registers underShaderManagersoapplyShaderPreset/setParam/ per-mesh scoping work normally. Call the returneddispose()to restore originals. - Outline effect now creates the appropriate sibling —
SkinnedMeshoutline for skinned source,Meshoutline for static source. Previously only skinned meshes got outlines.
- New
Animation module: Implemented Full Body IK node and related procedural motion node idle motion.
What's Fixed
- Fixed refitting: Updated NAF to set the proper IBMs when combining.